As a parent, you can't make friends for your children, nor can you prevent them from ever feeling hurt or upset. But with the right guidance, you can support them in learning how to solve problems, cope with feelings, and build satisfying relationships. Raising Emotionally and Socially Healthy Kids gives you access to the same practical advice and actionable plans that Dr. Kennedy-Moore - an in-demand psychologist and author who serves on the advisory board for Parents magazine - shares with clients in her Princeton, New Jersey, practice. Drawing from the her extensive clinical experience - as well as personal experience as a mother of four - these 12 lectures provide a deeper understanding of your child's development and ways to address common stumbling blocks with compassion. In the first half, you'll focus on emotional intelligence and the pivotal role parents can play in helping children understand and cope with their feelings. You'll discover strategies for managing early-childhood meltdowns; simple techniques to inspire cooperation; constructive ways to deal with back-talk, aggression, and unkind behavior; methods to help children cope with anxiety; and more. In the latter half, you'll turn to social intelligence and the challenges children face in making friends, plus practical ways you can guide them through the process. Here, you'll explore how you can support your child in getting along with others; being a good sport; handling conflicts; dealing with bullying; and coping with gossip and cliques. You'll conclude with a candid discussion of friendship in the digital age, looking at video game playing and the relatively new but troubling phenomena of cyberbullying and "Facebook depression". PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your Library section along with the audio. 1. Language: English. Narrator: Eileen Kennedy-Moore. Audio sample: http://samples.audible.de/bk/tcco/000388/bk_tcco_000388_sample.mp3. Digital audiobook in aax.
Nothing "goes viral". If you think a popular movie, song, or app came out of nowhere to become a word-of-mouth success in today's crowded media environment, you're missing the real story. Each blockbuster has a secret history - of power, influence, dark broadcasters, and passionate cults that turn some new products into cultural phenomena. Even the most brilliant ideas wither in obscurity if they fail to connect with the right network, and the consumers that matter most aren't the early adopters but rather their friends, followers, and imitators - the audience of your audience. In his groundbreaking investigation, Atlantic senior editor Derek Thompson uncovers the hidden psychology of why we like what we like and reveals the economics of cultural markets that invisibly shape our lives. Shattering the sentimental myths of hit making that dominate pop culture and business, Thompson shows quality is insufficient for success, nobody has "good taste", and some of the most popular products in history were one bad break away from utter failure. It may be a new world, but there are some enduring truths to what audiences and consumers want. People love a familiar surprise: a product that is bold yet sneakily recognizable. All businesses, artists, and people looking to promote themselves and their work want to know what makes some works so successful while others disappear. Hit Makers is a magical mystery tour through the last century of pop culture blockbusters and the most valuable currency of the 21st century - people's attention. From the dawn of impressionist art to the future of Facebook, from Etsy designers to the origin of Star Wars, Derek Thompson leaves no pet rock unturned to tell the fascinating story of how culture happens and why things become popular. In Hit Makers, Derek Thompson investigates: The secret link between ESPN's sticky programming and the The Weeknd's ca 1. Language: English. Narrator: Derek Thompson. Audio sample: http://samples.audible.de/bk/peng/003024/bk_peng_003024_sample.mp3. Digital audiobook in aax.
In this indispensable guide to navigating the twenty-first century, two visionary thinkers reveal the unexpected ways power is changing--and how "new power" is reshaping politics, business, and life. Why do some leap ahead while others fall behind in our chaotic, connected age? In New Power, Jeremy Heimans and Henry Timms confront the biggest stories of our time--the rise of mega-platforms like Facebook and Uber; the out-of-nowhere victories of Obama and Trump; the unexpected emergence of movements like #MeToo--and reveal what's really behind them: the rise of "new power." For most of human history, the rules of power were clear: power was something to be seized and then jealously guarded. This "old power" was out of reach for the vast majority of people. But our ubiquitous connectivity makes possible a different kind of power. "New power" is made by many. It is open, participatory, and peer-driven. It works like a current, not a currency--and it is most forceful when it surges. The battle between old and new power is determining who governs us, how we work, and even how we think and feel. New Power shines fresh light on the cultural phenomena of our day, from #BlackLivesMatter to the Ice Bucket Challenge to Airbnb, uncovering the new power forces that made them huge. Drawing on examples from business, activism, and pop culture, as well as the study of organizations like Lego, NASA, Reddit, and TED, Heimans and Timms explain how to build new power and channel it successfully. They also explore the dark side of these forces: the way ISIS has co-opted new power to monstrous ends, and the rise of the alt-right's "intensity machine." In an era increasingly shaped by new power, this groundbreaking audiobook offers us a new way to understand the world--and our role in it. 1. Language: English. Narrator: Andrew Fallaize. Audio sample: http://samples.audible.de/bk/rand/005173/bk_rand_005173_sample.mp3. Digital audiobook in aax.
B.J. Novak's One More Thing: Stories and Other Stories is an endlessly entertaining, surprisingly sensitive, and startlingly original debut that signals the arrival of a brilliant new voice in American fiction. A boy wins a $100,000 prize in a box of Frosted Flakes - only to discover how claiming the winnings might unravel his family. A woman sets out to seduce motivational speaker Tony Robbins - turning for help to the famed motivator himself. A new arrival in Heaven, overwhelmed with options, procrastinates over a long-ago promise to visit his grandmother. We also meet Sophia, the first artificially intelligent being capable of love, who falls for a man who might not be ready for it himself; a vengeance-minded hare, obsessed with scoring a rematch against the tortoise who ruined his life; and post-college friends who try to figure out how to host an intervention in the era of Facebook. Along the way, we learn why wearing a red T-shirt every day is the key to finding love, how February got its name, and why the stock market is sometimes just...down. Finding inspiration in questions from the nature of perfection to the icing on carrot cake, One More Thing has at its heart the most human of phenomena: love, fear, hope, ambition, and the inner stirring for the one elusive element that might just make a person complete. Across a dazzling range of subjects, themes, tones, and narrative voices, the many pieces in this collection are like nothing else, but they have one thing in common: They share the playful humor, deep heart, sharp eye, inquisitive mind, and altogether electrifying spirit of a writer with a fierce devotion to the entertainment of the listener. With special appearances by Lena Dunham, Jenna Fischer, Mindy Kaling, Julianne Moore, Carey Mulligan, Katy Perry, Jason Schwartzman, Emma Thompson, and Rainn Wilson. 1. Language: English. Narrator: B. J. Novak, Rainn Wilson, Jenna Fischer, Jason Schwartzman, Katy Perry, Lena Dunham, Mindy Kaling, Julianne Moore, Carey Mulligan, Emma Thompson. Audio sample: http://samples.audible.de/bk/rand/003752/bk_rand_003752_sample.mp3. Digital audiobook in aax.
Television s influence on culture and society has been widely acknowledged for many years. On the other hand, with the diffusion of the web and of social networks such as Facebook and Twitter, used in concert with television, the TV experience has become much more interactive and it is now impossible not to acknowledge that television has also become a driving force for social interaction. Furthermore, the parallel diffusion of internet videos and user generated content, fostered by YouTube in particular, has provided society with a different approach to media and television in particular: consumers have also become producers. This work analyzes how different technological improvements have changed the definition of television. Special attention is given to how Facebook and Twitter have influenced some of TV s fundamental properties such as liveness, character centric storylines and flow and to what the YouTube phenomena means for television. The work concludes with a forecast about television s increasingly social future.
The increasing convergence between Web and Mobile technologies and the consolidation of the Web 2.0 and Mobile 2.0 phenomena, particularly regarding services that allow or facilitate social interactions the so-called Social Applications - are undisputed facts. However, the knowledge about the business models of these services is still incipient. News reports and academic sources question the viability of these business models, while at the same time Social Applications like Facebook and Twitter prosper in terms of number of users and financial investments. Some even argue this can be the 2.0 version of the dot-com bubble. This book presents an integrated reference framework for analyzing and supporting decision-making concerning Social Application business models. The framework is based on a detailed survey of 322 services and 31 case studies. It consists of a taxonomy model to describe and classify Social Applications, a framework for describing Social Application value sources, an analytical model for analyzing Social Application revenue models, and a classification scheme for analyzing the role of the technology channel in proposing and delivering value.
High Quality Content by WIKIPEDIA articles! This is a list of phenomena specific to the Internet, such as popular themes and catchphrases, images, viral videos and more. Such fads and sensations grow rapidly on the Internet because its instant communication facilitates word of mouth. In the early days of the Internet, phenomena were primarily spread via email or Usenet discussion communities. Today, many of these phenomena are also spread via popular, user-based or social networking Web sites, including (but not limited to) 4chan, Digg, Facebook, Fark, Flickr, Myspace, Slashdot, Something Awful, or Youtube. Search engines, such as Google, Yahoo, or Bing may also amplify the propagation of these phenomena.
Collaborative software (also referred to as groupware or workgroup support systems) is software designed to help people involved in a common task achieve their goals. Collaborative software is the basis for computer supported cooperative work. Such software systems as email, calendaring, text chat, wiki, and bookmarking belong to this category. It has been suggested that Metcalfe's law the more people who use something, the more valuable it becomes applies to such software. The more general term social software applies to systems used outside the workplace, for example, online dating services and social networks like Friendster, Twitter and Facebook. The study of computer-supported collaboration includes the study of this software and social phenomena associated with it.
The world has been transformed through the internet into a "global village", and apparently the social media platforms transformed the world into a larger neighborhood covering many regions of the planet. Social networks such as Facebook, Instagram, and Twitter came into our lives through the Internet, growing daily at a large rate, and it has been proven that they are very popular. The idea on the book is to examine links between different phenomena through social media platforms. It is discussed cohesiveness, desire to belong, sense of community, beliefs and opinions about different forms of these phenomena in popular virtual platforms in correlation with trust in social media, criticism of information that is spread by these virtual platforms, and if people are influenced in consumer decision making. A questionnaire has been distributed to a convenient sample of 159 international and Swedish students in Sweden in October-November 2012 in both English and Swedish versions. The participants show tendencies of mistrusting the platforms and the received information, beliefs such that social media are "controlled", but also a desire to belong.